Pocket Monster Adventures v1.4

I wasn’t planning on any big updates for this game, but here we are.

You can find the latest version on the Pocket Monster Adventures homepage.

This version introduces the following substantial changes:

  • Added rules for creating and running lairs, based on things like Silph Co. and the Game Corner basement in the original games. I tried to keep the procedure simple enough. These aren’t meant to be a massive part of the game, but could be a handy tool to have in the Professor’s arsenal.
  • Added a framework for quests. These are another tool in the Professor’s arsenal.
  • And as a final extra activity, added a guide for mythical quests. There reward one of three powerful Hidden Machine as a reward.

And the following smaller changes:

  • Changed how Overrun works—the Pokémon now actually has to “run over” the target in order to hit, which seemed like a logical change considering the name change.
  • Giant Tail now has 2 PP to help differentiate it from Horn Drill.
  • Added two extra encounter suggestions tables to the Professor reference document.

I’m currently writing a full World Guide with suggestions for regions, Gym Leaders, enemy teams, and even 6 bonus Pokémon. That will probably come out around January, so keep your eyes peeled for that!

(Also, for any LotR LCG fans who may be reading this for some reason, we are currently playtesting a new set of player cards. We want to include two new custom scenarios as well, so it’ll be a while before everything is ready for release. Probably next summer at the earliest.)

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