Version 1.4

A surprisingly substantial update.

This version includes the following significant changes:

  • Added rules for creating and running lairs, based on things like Silph Co. and the Game Corner basement in the original games. I tried to keep the procedure simple enough. These aren’t meant to be a massive part of the game, but could be a handy tool to have in the Professor’s arsenal.
  • Added a framework for quests. These are another tool in the Professor’s arsenal.
  • And as a final extra activity, added a guide for mythical quests. There reward one of three powerful Hidden Machine as a reward.

And the following minor changes:

  • Changed how Overrun works—the Pokémon now actually has to “run over” the target in order to hit, which seemed like a logical change considering the name change.
  • Giant Tail now has 2 PP to help differentiate it from Horn Drill.
  • Added two extra encounter suggestions tables to the Professor reference document.

1.4.3 added Pokémon to the NPC section. It includes some advice on how to roleplay them (and who should do this), as well as some ideas on how to help the Trainers engage with their Pokémon a bit more.

Version 1.3

Not that big of an update, but eh, here we are.

This version includes the following changes:

  • Added a sub-table with all the legendary Pokémon to the Legendary Encounter table.
  • Added coordinates to the default world maps to make it easier for the Professor to make notes.
  • Gave Lickitung its own special move: Tongue Stretch. Poor Lickitung was the only Pokémon of Power 2 without anything special going for it (Hitmonlee has its jump kicks, Hitmonchan its array of special punches, and Onix was given Tunnelling as its unique move.) Tongue stretch is here to make up for it. It’s a pretty busted move if Mimic’ed by another Pokémon, so that might make for a fun team strategy.
  • Gave Luxwan access to Thunderbolt and Thunder based on the TM compatibility of the beta—it seemed like a neat addition.
  • Some more minor fixes.

Version 1.2

I’ve had quite a few more errors and omissions pointed out, so here’s another somewhat significant update.

This version includes the following changes:

  • Double Team has been changed so that the user no longer occupies two spaces. It was a neat idea, but the added complexity wasn’t worth it.
  • Changed some movesets. Specifically, Golduck now learns Psychic (to make up for its otherwise quite swingy moveset), Vaporeon learns Lure (instead of Haze twice, oops)
  • Added some extra Professor advice titled ‘Embrace the Freedom’, to encourage you to not just turn the game turn into a series of procedures.
  • Added or updated clarifications for charging moves, switching Pokémon, and trainer battles.
  • Added some specific clarifications, specifically how Transform works out of battle and how Amnesia doesn’t work out of battle.
  • Changed Transform so that it is only a Basic Move for Ditto, not for Mew.
  • Quite a few other minor wording changes and fixes, including fixing some size inconsistencies between the Pokédex entries and Pokémon sheets.

Version 1.1

I hadn’t planned on doing regular updates for PMA, since everything’s a pretty complete package, but here we are.

This version includes the following changes:

  • Paralysis no longer moves the affected Pokémon to the end of the turn order—it now simply stops the affected Pokémon from moving for 2 rounds (instead of the 1 turn it was previously). I wanted Conditions to go away as quickly as possible, but Paralysis turned out a bit too complicated for this.
  • Full Speed Charge has been renamed to Overrun with the same effect. Both names originated in the TCG: Full Speed Charge is from Blaine’s Tauros and Overrun from Blaine’s Rhyhorn. The name really was too long, and I really should’ve changed it before release. The new name also means the Pokémon that can use the TM has changed. It has also been added to Duduo’s movepool.
  • Speaking of Tauros, it now learns Thrash to fill out its movepool a bit more.
  • Each instance of “Move” which refers to a Move a Pokémon can use has been capitalised to avoid some confusion with movement. A clarifying statement has been added as well.
  • Some minor wording changes and fixes.